Matthew Smith

It's Time for Video Game Makers to Unionize

Once considered a trifle (at best) or an escapist vice (at worst), video games are in fact big business. Huge, really: the video game industry was worth $108 billion in 2017, according to Superdata Research — around one-quarter of the value of the overall software industry. The creators of the video game hits today have little in common with their forebears: Myst, the best-selling video game of the 1990s, was created by the brothers Rand and Robyn Miller with help from five friends. Grand Theft Auto V, one of the most popular games of the 2010s, cost $265 million and took a team of over 1,000 workers to create it. Yet despite the vast armies of coders and designers involved in production of games, there is little to no labor organizing of the oft-exploited and overworked employees.

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