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Kids Kill In Violent Christian Videogame

Evangelical videogame makers are hoping to capture a mainstream audience with a new game that leaves corpses piled on the streets of New York.
 
 
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The Rapture is headed for New York City, and just in time for Christmas. In Left Behind: Eternal Forces, a Christian-themed videogame due out this October, the New York skyline smolders during the End of Days, the faithful have been called up to heaven, and the remaining New Yorkers are engaged in an epic clash between the Tribulation Forces and the Antichrist's army of Global Community Peacekeepers (aka UN Peacekeepers). Watch a video preview here.

Evangelical videogame makers are praying that Eternal Forces will finally enable them to tap into the $25 billion global videogame market. They hope their "Christian" values-themed game will capture the same audience that has made bestsellers out of violent standards like Grand Theft Auto and Halo 2.

The Left Behind: Eternal Forces videogame is based upon the wildly profitable "Left Behind" series, written by Rev. Timothy LaHaye and Jerry Jenkins. The "Left Behind" books have sold roughly 65 million copies and are second only to the Bible in sales of Christian texts. The series revolves around an eccentric interpretation of the Bible that sets the Armageddon in Iraq and refers to Saddam Hussein as a servant of Satan. President Bush is a big fan of Rev. LaHaye's brand of dominionism. Prior to the 2000 election, Bush met with LaHaye and other Christian fundamentalist leaders to cultivate the support of the religious right.

Game point, spirit point

Eternal Forces is a real-time strategy videogame, meaning that a player manipulates an entire army simultaneously, as opposed to the common first-person shooter games in which a player controls only one character. In essence, the player becomes the commander of a virtual army, deciding when to unleash weapons from an arsenal of guns, tanks and helicopters. Of course, since this is an evangelical game, soldiers lose "spirit points" each time they kill an opponent, leaving them prey to the Antichrist's forces and in dire need of replenishment through prayer. To top it off, each time a soldier slays one of the Antichrist's soldiers (who are UN Peacekeepers, remember), he triumphantly cries, "Praise the Lord!"

Eternal Forces caught the media's attention in May, when it premiered at the Electronic Entertainment Expo. The Los Angeles Times reported that in order to foster buzz for the videogame, the game's co-creators, Troy Lyndon and Jeffrey Frichner, plan to issue a million advanced copies to churches nationwide. That announcement galvanized Jonathan Hutson of Talk To Action, a forum for discussing the religious right, into action. Hutson, who identifies himself as a Christian and a patriot, said by phone, "I'm offended by a game that allows children to rehearse mass killing in the name of Christ or the Antichrist."

In several lengthy blog posts, Hutson charged that Left Behind: Eternal Forces usurps the now iconic imagery of 9/11 because it is set in a post-apocalyptic New York. "Why are the ambulances patrolling the streets with '911' written on their roofs instead of a normal paramedic star or cross?" Hutson questioned. "It's outrageous to exploit September 11th to make a buck!" Hutson also alleged the game's "Praise the Lord!" battle cry is not far from the "God is great!" words of the World Trade Center terrorists. (Left Behind Games was formed in October 2001.)

Hutson's primary objection to Eternal Forces is Left Behind's proposed marketing campaign. The strategy of advanced distribution through mega-churches and pastoral networks has been employed in the past few years with resounding results. Both The Passion of the Christ and The Chronicles of Narnia were screened in churches throughout the country before theatrical release. A more notable example is The Purpose-Driven Life, the bestseller by evangelical pastor Rick Warren. Prior to publication in 2002, Warren distributed a million copies through his Purpose Driven Network of mega-churches with congregations in 162 countries worldwide. The book went on to sell over 22 million copies to become the all-time best-selling nonfiction hardback.

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