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Cybersex Grows Up

By Liz Langley, AlterNet. Posted May 5, 2006.


Physical intimacy is growing increasingly robotic. Is it just a fad, or the wave of the future?

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"There's a saying: if a you see a gun in the beginning of a movie, it has to go off in the third act," a student of video game design tells me over sushi and the latest issue of tech rag Wired. The magazine features a story on the naughty kinds of games we're talking about: realistic multiplayer virtual-sex games, some with the ability to connect conjunctive sex toys to your computer.

"[We] have the technology," the game designer -- who wishes to remain anonymous -- says. What makes the time ripe for computerized lovin'? "We have the normalization of pornography" (i.e., Jenna Jameson on the New York Times bestseller list). And we've got "terrorism, Netflix and the increasing size of home TVs," all the modern trends making people more inclined to cling to the comfort of home. The evolution of cybersex seems logical.

A week ago, I'd never have imagined myself having this conversation. The last time I played a video game, Kurt Cobain was alive and tokens were involved. Then I read the word "teledildonics," which sounded suspiciously like something you'd hear in a sci-fi parody.

It isn't. Teledildonics is the ability of two people, in separate locations, to manipulate sex toys via internet. You could finger your mouse in New York, and make someone in California sing the ten-second aria.

The term came to my attention in a Reuters story by Adam Tanner, in which he introduces something called the Sinulator: "The most fun you can have when you are apart. The Sinulator lets someone control your sex toy over the Internet." On the Sinulate Entertainment website, a friendly cartoon graphic shows how you can control a rabbit vibrator "being held by a live person somewhere else on this planet" from your computer. Reuters quotes Sinulate president Steve Rhodes: "The Iraq war was kind of a boon for our company."

Dr. Sandor Gardos, president and staff sexologist of MyPleasure.com said in a phone interview that his company also "sells an enormous amount of products to people who are stationed in Iraq and their partners." What sells most, though, is more traditional toys, which he thinks are a better invention. "They talk on the phone while they're both using their sex toys. I think that's cool." He's not sold on the field of teledildonics, saying that while some of the products are "miraculous," they are still essentially novelties.

"Most people [still] have a hard time figuring out how to set up their email account," he notes. "My parents still call me to help hook up the printer. They're not going to call me to hook up the vibrator."

True enough. Maybe teledildonics isn't mainstream now, but as Generation X- and Y-ers (who grew up with technology) become the country's biggest consumers, things might change. If you're accustomed to using computers in every nook and cranny of your life, wouldn't you more readily accept them in your own nooks and crannies?

"There's a generation of kids, 20 years younger than us, who have a fantasy life completely dedicated to these [computer] games," says my anonymous game designer friend (who is in my 40-something age range). But he claims the real future is in artificial intelligence. "AI recognizes the deeds of your character," or your avatar (as your online presence is known). The point is, it responds.

"I think it's interesting that we've gotten to a point where [games'] imagery is fairly realistic," Gardos says, referring to sexually-oriented creations like Virtually Jenna. "It's a way of trying out fantasies that you might [not] be able to do with your partner. Or if you don't have a partner... Anytime technology allows people to explore their fantasies in a safe way, I'm in favor of that."

I never tried "Virtually Jenna" -- or any other sex games. It felt too weird. It wasn't a "post-Orwellian sense" of "people getting it on with gizmos instead of each other," as sex guru Carol Queen described in Tanner's Reuters article. For me, it was more like being served beetle in another country. When you're with someone you like, strange experiences become adventures. But when you're alone, they're just strange.

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Liz Langley is a freelance writer in Orlando, Fla.

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No Thanks!
Posted by: Armafied on May 5, 2006 12:30 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
The idea is not at all appealing. This is coming from a 20-year old who grew up with plenty of technology.

[« Reply to this comment] [Post a new comment »] [Rate this comment: 1 - 2 - 3 - 4 - 5]

My hand will do, thanks.
Posted by: bettsoff on May 5, 2006 4:15 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
Anything this complicated is never going to fly in the heat of the moment.

[« Reply to this comment] [Post a new comment »] [Rate this comment: 1 - 2 - 3 - 4 - 5]

intimacy
Posted by: juhakalulu on May 5, 2006 4:23 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
whatever happened to traditional intimacy between two people? Teledildonics and all that are certainly no substitute for the touch, the carress, the feel of a real live person.

[« Reply to this comment] [Post a new comment »] [Rate this comment: 1 - 2 - 3 - 4 - 5]

» RE: intimacy Posted by: nickbk
» RE: intimacy Posted by: Maya
» ahhhh Posted by: peritonlogon
» RE: ahhhh Posted by: juhakalulu
» RE: intimacy Posted by: juhakalulu
» RE: intimacy Posted by: juhakalulu
Videos Games--Degrading to Women
Posted by: Maya on May 5, 2006 7:24 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
The ways video games depict women is stylized and degrading. They encourage men to exploit and objectify women, their bodies, and their body parts. Plus, that kind of porn style sex as nothing to do with actual sex and intimacy. Perhaps that is why the majority of men are dumbfounded, confused, and inept when it comes to the complex, beautitful world of intimacy.

[« Reply to this comment] [Post a new comment »] [Rate this comment: 1 - 2 - 3 - 4 - 5]

Phone Sex with personal toys
Posted by: Seeker2 on May 5, 2006 8:35 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
No contest
Posted by: scryberwitch on May 5, 2006 10:15 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
I just don't get it...I don't get phone sex either. I am not turned on in the slightest by what my partner is saying. It's his smell, his hot, sweaty skin, feeling his warm breath in my ear (or elsewhere)...things no computer simulation will ever equal.
Give me naked, primitive, Pagan love over technodildonics any day!

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» RE: No contest Posted by: dbarber
Vulnerability?
Posted by: Unk on May 5, 2006 10:37 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
Sounds like trading one type of virus danger for another.

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Why complicate things?
Posted by: tanstaafl28 on May 5, 2006 12:45 PM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
If folks want to masturbate, why complicate things by involving another person, even over the Internet? Some people just need a hobby...

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Another misleading article
Posted by: corys on May 5, 2006 2:22 PM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
I understand everyone's comments so far, but unfortunately they are mostly the result of another simplistic piece on sex and technology, that doesn't grasp the actual issues and fails to find the appropriate sources to speak with.

The Reuters article cited was so grossly misinformed and speaking to a programmer who won't use his/her real name seems unnecessarily sketchy. Teledildonics, and the larger area of intimate or affective computing is NOT about trying to make sex less personal or human.

The people who are working in this area (well those who are working in this area and aren't out to make a fast buck) are interested in finding ways for technology and computers to enhance human sexual interactions, or expand what we might think of as human sexual interactions. They aren't interested in reducing the human element here.

If you're interested in what is actually going on in the area of sex, technology, intimacy, teledildonics, I recommend checking out the work of people like Brenda Brathwaite the blog Slashdong or the Sexual Interactions Workshop that just took place at the Computer Human Interaction conference in Montreal. There is a lengthy review of the workshop here

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Funny stuff.
Posted by: millscomp81 on May 5, 2006 3:57 PM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
Another case of high tech nerds with too much time on their hands (pun intended). Who's gonna buy this crap?

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» RE: Funny stuff. Posted by: Barbara
» Hey, I LIKED Singing Billy Bass. Posted by: medstudgeek
this isn't reality
Posted by: owleyes on May 6, 2006 1:24 PM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
No one really does this. You're making it all up.

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raine
Posted by: raine on May 6, 2006 3:24 PM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
I haven't laughed this hard in a long time. silliest thig i've read in ages.

[« Reply to this comment] [Post a new comment »] [Rate this comment: 1 - 2 - 3 - 4 - 5]

Virtual Reality Sex Machines
Posted by: vibrators on May 7, 2006 11:12 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
Virtual Reality Sex is starting to come of age. The
Virtual Reality Sex Machine offers men a chance to interact with animated Nurse Nicci in a large variety of sexual adventures and sex positions. The
Internet Enabled Rabbit Vibrator allows long distance lovers to stimulate each other over the internet.

[« Reply to this comment] [Post a new comment »] [Rate this comment: 1 - 2 - 3 - 4 - 5]

» RE: Virtual Reality Sex Machines Posted by: juhakalulu
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