comments_image -

Media Monopoly, the Video Game

We need a new "God game" for the New Economy, where players instead of controling empires and natural resources, players use multinational corporations to capture as much "human mindshare" as possible.
 
 
LIKE THIS ARTICLE ?
Join our mailing list:

Sign up to stay up to date on the latest headlines via email.

 
 
 
 

As America Online, Inc., and Time-Warner Inc., make final plans to merge their assets into one multi-million dollar empire of Internet services, magazines, movies, music, and cable channels, I can't help to think about creating a new kind of computer game.

You see, I've always been a big fan of the "God games," such as Sid Meier's Civilization and Microsoft's Age of Empires -- computer games wherein users players control entire military divisions, colonize continents, and are given the omnipresent perspective of world rulers.

The trouble with these games, it occurred to me, is that they're outdated, based as they are on the old economies, where power was determined by control of precious resources. What we need is a game based on the new economy, the entertainment economy. Instead of conquering far-off lands, we'd battle for Nielsen ratings and box-office receipts. Instead of wearing the power garb of kings, we'd don the virtual vestments of CEOs.

So I thought of developing such a game myself, maybe even selling it to Bill Gates. I'd call it Microsoft Media Monopoly. Has a nice ring, yes?

The objective of MMM would be to harvest as much human "mindshare" as possible. It's a vague concept, I know. So I'll have to start the game with one of those multimedia slide shows to fill in the back story.

"In primitive times," a solemn voice will intone, "people entertained themselves. They fornicated, gazed at stars, competed in sports, or roasted the occasional pig unlucky enough to wander by their grass huts. It took much work on the part of the later Industrial Age barons to shame them from these simple pursuits, pursuits that profited no one. The tycoons gathered the world's best songwriters, athletes, storytellers, and models, concentrated their entertainments into addictive levels, and shot the results through international distribution channels. Untold amounts of disposable income were reaped.

"But this vein of riches is far from exhausted," the voice would continue. "It is up to you, my junior VP of marketing, to take it to the next level -- to commodify the remaining human interactions. Using newly forged digital tracking tools, you must hustle people's conversations into chat rooms, their desire for sex into soft-porn cable channels, their pick-up basketball games into multiplayer console games, and charge by the hour for all these privileges."

And so the game would start.

Each player would be given a multinational corporation -- either a television network, telecommunications giant, or software company -- and they'd battle it out with competitors real or computer-generated (they'd be about seven or so) to accumulate content and conduits.

Obtaining content should be easy, I figure. Every few turns, a new media property goes up for sale -- a television show (South Park, 50 gold bars), a newspaper (Village Voice, seven gold bars), even an entire network (Black Entertainment Television, 5,000 gold bars). Cost is determined not only by audience size but also by loyalty. The more fervent the followers, the more profit from related items like NFL fantasy-football camps and Star Wars action figures.

More dough can be raised by advertising. I would advise players early on to spend a few extra gold bars to collect viewer profiles to maximize results. With assistance from academicians trained in psychological manipulation (three gold bars), they can craft individually tailored ads that unconsciously trigger people's desires. People with marked pedophiliac preferences would be sure-fire purchasers of Disney videos; those lacking shame can be targeted by Range Rover.

All the while, players should be buying conduits as well: cable companies, Internet service providers, TV stations, ad space on cell phones and computer desktops, and other mechanisms used to deliver content to people. See, as AOL probably figured out in real life, by owning these pipelines, you can make it more difficult for customers to access competitors' content and you can keep your own advertisers front and center on the screen. Plus, keeping conduits locked down helps prevent an outbreak of renaissance thinking. The last thing you need is another neutral open platform like the Internet allowing people to create "free" content, blowing revenue streams everywhere.

submit to reddit

-
Email
Print
Share
LIKED THIS ARTICLE? JOIN OUR EMAIL LIST
Stay up to date with the latest AlterNet headlines via email
Alternet Special Coverage - Occupy Wall Street
Advertisement
Most Read
Most Emailed
Most Discussed
On REDDIT
On DIGG
 
loading most read content ..
Advertisement
Occupy Protesters Mic-Check Palin During CPAC Speech

By Adele M. Stan | AlterNet

 
 
Apple, Accustomed to Profits and Praise, Faces Outcry for Labor Practices at Chinese Factories

By Amy Goodman, Juan Gonzalez | Democracy Now!

 
 
Could Santorum Actually Beat Romney? And Would the Obama Campaign be Ready?

By Steve M. | Booman Tribune

 
 
Bill Moyers: The Economy Has Been Engineered to Screw Over Millennials (With an AlterNet Shoutout!)

By Staff | AlterNet

 
 
Maher: Conservatives Are the Ones Dividing the Country

By Sarah Seltzer | AlterNet

 
 
In Kansas, Is Catholic Church Trying to Destroy A Victim's Advocates Organization?

By Julie Cain | Ms. Magazine Blog

 
 
Obama vs. the Concern Trolls on Nonsense "Religious Liberty" Issue

By Digby | Hullabaloo

 
 
At CPAC, Santorum Surges Despite Idiotic Claims; Romney Poses as 'Severe' Conservative; Gingrich Makes War on GOP

By Adele M. Stan | AlterNet

 
 
Wisconsin's Gov. Walker Appeals to CPAC Crowd for Help Fending Off Recall

By Adele M. Stan | AlterNet

 
 
In Birth Control Debate, Cable News Disproportionately Asked Men What They Thought of Women's Health

By Faiz Shakir and Adam Peck | Think Progress

 
 
 
Reverend Billy Talen
 
 
 
loading ...
POWERED BY DIGG'S USERS
 
[ page served from web 1 ]