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Who's Afraid of Grand Theft Auto?

By Annalee Newitz, AlterNet. Posted May 7, 2008.


If the controversial video game were a movie, we'd all be mightily impressed by its dark, ironic vision of a world at war with itself.
Annalee Newitz

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At this point, the outraged response to the latest installment in the Grand Theft Auto series of video games, GTA4, is pretty much obligatory. Mothers Against Drunk Driving is lobbying to get the video game rated "adults only" (effectively killing it in the U.S. market, where major console manufacturers won't support AO games) because there's one scene in the game where you have the option to drive drunk. Apparently none of the good ladies of MADD have ever played GTA, since if they had they might have discovered that when you try to drive drunk, the video game informs you that you should take a cab. If you do drive, the cops immediately chase you down. Which is exactly the sort of move you'd expect from this sly, fun game, which hit stores last week.

GTA, made by edgy Rockstar Games, is basically a driving game franchise packed inside an intriguing, disturbing, elaborate urban world where you become a character whose life options are all connected to the ability to drive around in various cities. Usually you're some kind of bad guy or shady character. Think of it as the video game equivalent of a TV show like The Wire or an urban gangster flick. What has made GTA so popular among gamers is the way it combines the fun of a driving game with the sprawling possibilities of gamer choice. And I think that's what nongamers find so confusing -- and therefore threatening -- about it.

When you jump into a car in GTA, you aren't rated on your driving skill. You don't have to stay on a predetermined track. Sure, you have to complete a mission, but you can choose to just drive around insanely, exploring the big worlds of the GTA games, beating up cops and murdering people at random if you want. You can take drugs and get superspeedy or ram a truck into a building.

GTA4 is set inside an alternate version of New York City and takes the player even further into a world of narrative choices. You play a character named Niko, a Serbian war vet who comes to Liberty City to get revenge -- or to make peace with his past. Along with several other characters, he's just trying to get by in a huge city, but gets sucked into a world of crime and murder along the way. As you get deeper into the game, you realize that your interactions with characters are just as important as running your car missions. You can't get anywhere without making friends, connections, and plunging deeper into Niko's troubled past.

If GTA4 were a movie, it would have been directed by Martin Scorsese or David O. Russell, and we'd all be ooohing and aaahhing over its dark, ironic vision of immigrant life in a world at war with itself. But because Liberty City is a video game, where players are in the driver's seat, so to speak, it freaks people out. Earlier installments of GTA inspired feminist and cultural-conservative outrage (you have the option to kill prostitutes!), and concern over moral turpitude from Hillary Clinton (you can beat cops to death! Or anybody!).

And yet there are other video games out there, like the family-friendly role-playing game The Sims, where players can torture people to death in ways far more disturbing than those in GTA. I was just talking to a friend who told me gleefully how he'd taken one of his Sims characters, stuck him in a VR headset, and walled him into a room that only contained an espresso machine. The character kept drinking coffee and playing the headset, pissing in the corners of the room and crying until he died. Other players have reported that you can stick a bunch of characters in the swimming pool, remove the ladder, and drown them. Then you can decorate your yard with their tombstones. That's not the point of the game, but people can do it.

The reason these horrible things can happen in The Sims is exactly the same reason they happen in GTA: these are cutting-edge video games defined by player freedom rather than locking the player into a prescribed narrative loop where veering off the racetrack means "lose" rather than "find a new adventure." When you give players the option to explore their fantasies, you're going to get some dark stuff. Yes, it's disturbing. But it's also the foundation of great art.

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No one is stopping YOU
Posted by: GOrillag on May 9, 2008 3:01 PM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
Gee Anna Lee, are you an adult? What freedoms are constrained by making this video game for Adults Only? Do you really think kids should be able to buy sex with prostitutes then run them over with the car? Who's freedom does that protect? Google had a video up 3 days ago that showed how females are portrayed in this game but seem to have taken it down. Gee, too much money in video distribution to offer the reality of woman hating and racism that pervades these games? Why is this article on alternet--GTA stock?

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» RE: No one is stopping YOU Posted by: phyxius
» RE: No one is stopping YOU Posted by: YogiBear
How about the parents take some responsibility?
Posted by: blogbooks on May 9, 2008 8:13 PM   
Current rating: 5    [1 = poor; 5 = excellent]
The game is rated for 17 years and up.

17 years is close enough to adult age that the difference is irrelevant.

The only "children" playing this game are:
1. 17 year olds
2. Younger kids with irresponsible parents

I worked at the electronics section of a Wal-mart years ago when I was in community college and I once had a customer ask me for a copy of the latest GTA game. I asked her how old her son was. The answer was 13. I told her some things about the game and the controversy surrounding it due to its nature.

She looked at me like, "shut the hell up you ignorant Wal-mart working trash and give me the game that will keep my kid out of my business for a few hours every night." So I did.

C'est la vie. Parents are the issue and nothing else.

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gta
Posted by: wittler youth on May 10, 2008 2:35 AM   
Current rating: 5    [1 = poor; 5 = excellent]
the game is just flat out fun to play..do these people that dont like it have vibrateing jesus butt plugs up there arse.???

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Looking ahead, what will the new "Devil" be?
Posted by: ABetterFuture on May 10, 2008 10:06 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
So, in rough chronological order, we have seen Western Civilization threatened by dancing, comic books, rock and roll, beavis and butthead, and now video games featuring red pixels with realistic splatter patterns.

My gosh, it's a wonder we've survived so long, with so many vices, and so many bored people out there who find enjoyment lecturing others on the ills of this abstract tool called "society".

Nothing in the world wrong with a little escapism, imho. I just can't wait to find out what the next Big Bad Devil is going to be.

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why stop there?
Posted by: Consumer007 on May 11, 2008 8:39 AM   
Current rating: 5    [1 = poor; 5 = excellent]
Okay - I admit I haven't played the game and I WON'T on principle. So just know that my comment is based on principle.

Now that that's out of the way - why stop with random murders, and drugs?

What's next, a rape game that lets you rape any woman you want and try different weapons on her?

A child molester game that lets you pick em and rape em early and often, and gives you more points if you kill the parents before you kidnap them?

An assassination game where you can target specific politicians by party at their homes, or hold their families and children hostage?

A bioplague game that lets you experiment around with plague and e-bola and gives you more points the more people you kill?

I am SO tired of these sick twisted a-holes making money by making the worst possible behavior and basest instincts popular and glamorized. There is also something further very wrong with our culture for rewarding them. I don't care how cool anyone finds the game once they are in it...that is rationalizing and saying it doesn't matter because it's fun. Murder is fun. Rape is cool. Assassination is awesome. Incest is inviolate.

Why can't we have a peace corps video game, a build bridges video game? A save the environment video game? A kill the corporation video game?

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Great Art?
Posted by: TerryS on May 11, 2008 12:42 PM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
Consumer007 wrote:

"...why stop with random murders, and drugs?
What's next, a rape game that lets you rape
any woman you want and try different weapons
on her?..."

"I am SO tired of these sick twisted a-holes
making money by making the worst possible
behavior and basest instincts popular and
glamorized. There is also something further
very wrong with our culture for rewarding
them. I don't care how cool anyone finds
the game once they are in it...that is
rationalizing and saying it doesn't matter
because it's fun. Murder is fun. Rape is cool.
Assassination is awesome. Incest is inviolate."

Exactly right !

This is just like the situation with 24.
The pro-torture TV show 24 was lauded by
both the right and the left as a brilliant
reflection of the dilemma's of today.
In other words it was given the Great Art
defense.

Critics of the show were condemned as
a bunch of pro-censor moralists, too
idiotic to appreciate the brilliance of
a show that was Great Art.

Once it came out (partly thanks to Alternet!)
that 24 really was very effectively promoting
torture, there was an attitude chance.
Few liberals then condemned the show for being
pro-torture, instead it was condemned as
being boring, no longer brilliant, not longer
Great Art.

The Great Art defense is perfect. A movie,
TV show and/or video game no matter what
evil it promotes and glamorizes can be defended
as Great Art. But if the evil is too much (say
pedophilia) even for a jaded and desensitized
reviewer (and public) it can then be condemned
as not Great Art, and thus condemned.

In other words aesthetic judgments OK, moral
judgments not OK. In fact anyone who makes
a moral judgment hates freedom and is exactly
like the Moral Majority.

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