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Scientific studies are increasingly coming straight out of our living rooms and laptops.

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The New 'Mad' Scientists

By Annalee Newitz, AlterNet. Posted April 18, 2006.


Scientific studies are increasingly coming straight out of our living rooms and laptops.
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A bunch of Belgian neuroscientists finally figured out a way to turn spring break into an article for Proceedings of the National Academy of Sciences. In the current issue, they report on what happens to the human brain after playing a lot of Duke Nukem and experiencing total sleep deprivation. Although the study is actually about how the brain stores spatial memories (in which "spatial memories" refers to retained information about virtual towns from the game), it is in fact a very tidy way to make a science experiment out of everyday life.

If the scientists conducting the study aren't themselves in the habit of staying up all night playing video games, they almost certainly have friends, colleagues or children who are. Being neuroscience geeks, their first response when confronted with video game obsession isn't "Dude, what level are you on?" but rather, "Dude, what's it doing to your brain to stay up all night shooting invaders from another world?"

Now they have their answer. The researchers told 24 test subjects to play Duke Nukem, after which one group was given a regular night's sleep, another no sleep at all. Both groups subsequently got two nights of sleep and were then tested for spatial recall. The sleep-deprived gamers remembered the layout of the game far less clearly than the sleepers. It turns out that sleeping allows the brain to reorganize our spatial memories, moving them from the short-term memory zone of the hippocampus to the long-term memory zone of the striatum (an area of the brain also associated with body movement). So, if you stay up all night killing aliens and go to work or school the next day, you won't remember very well the layout of the game you played.

Sure, that's interesting, and it confirms what you might guess: Playing video games instead of sleeping is messing up your brain a little bit. But what I like about this study is the way its elements are cobbled together out of ordinary experience. This isn't the kind of test that can only be dreamed up in the labs of a synchrotron or a giant room full of superfast DNA sequencers. It's right out of our living rooms and laptops.

In the world of social science, there's a long tradition of people studying themselves or their own cultures. Anthropologists who dig live-action role-playing games turn themselves into "participant observers" and write books about friendship rituals in live-action role-playing games. Psychologists in nonmonogamous relationships conduct research on the emotional states of people in nonmonogamous relationships. And ethnographers visit the inner cities where they grew up to create intricate analyses of ghetto graffiti and neighborhood basketball teams.

Is there something wrong with studying ourselves? Some would say it's not good science because self-analysis is never objective. In fact, classic mad scientists, from the fictional Dr. Frankenstein to real doctors throughout the 20th century who jammed electrodes into the brains of asylum inmates, are dubbed crazy for turning the people around them into lab rats. The madness of these scientists is linked to their propensity for converting their communities into elaborate research projects.

Those Belgian neurologists, although they could hardly be accused of harming anybody, were therefore close to "mad" on a scale of mad to scientist. They took some people engaged in ordinary activities -- let's face it: sleep-deprived video-game playing isn't that unusual -- and made them into a bunch of test subjects. There's something deeply weird about that. It's also exactly the sort of experimentation that scientific inquiry should inspire. Sometimes the results may be silly, and they were downright scary in an era before review boards regulated tests on human subjects. But today such experiments encourage us to question what we take for granted in our daily lives. After all, it's the urge to understand the everyday that drives other MRI nerds to study how the brain processes vision and geneticists to investigate which genes regulate aging.

I'm glad I live in a world where everything can be turned into an impromptu scientific paper. I'd rather be a research subject than an undiscovered condition.

Digg!

Annalee Newitz (testme@techsploitation.com) is a surly media nerd who has, in fact, been studied by several scientists, but not for the reasons you think.

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I thought it was obvious ...
Posted by: just john on Apr 18, 2006 11:28 AM   
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Sleep is how we de-frag our memory.

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Thanks Annalee!
Posted by: josh42042 on Apr 18, 2006 11:59 AM   
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Now I know why I feel so weird at work after only getting 5 hours of sleep at night because i just started palying Oblivion.

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» RE: Thanks Annalee! Posted by: Entheogenic
not entirely accurate
Posted by: helix on Apr 18, 2006 12:07 PM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
i read the article, and it actually said that sleep is when we move our memory from one place in the brain to the other.
But that didn't mean it worked less well, the performances (of memory) were the same for the guys who had it stored in the hypocampus and the guys who had it in the striata.
I don't really get the point of this article, by the way. Do you prefer experiments on humans, or do you find it scary ? I only sense a vague applause for science that studies humans. But then again nobody would argue with the ethics of this particular experiment. We're hardly speaking about vivisection here. Come on, you can do better than this.

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» RE: not entirely accurate Posted by: AnarchX
» RE: not entirely accurate Posted by: didjeri_voodoo
» RE: not entirely accurate Posted by: AlienSlave
I'm Going To Mad Scientist School!
Posted by: Steven Wanzell on Apr 18, 2006 1:09 PM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
Okay, it's settled. I'm giving up Mad Artist School, never sleeping again, buying a Nintendo at a yard sale, and dusting off my (signed) copy of Sartre's "Being In Nothingness"!

Steven Wanzell,
artist/activist/ex-American
www.wanzellarts.com.ar

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OK
Posted by: medstudgeek on Apr 18, 2006 3:17 PM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
Now you have to find a way to let me write up my D&D game in a scientific journal.

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Uh....
Posted by: Suburban Dad on Apr 19, 2006 5:42 AM   
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What was this article about again...?

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A long history of psychophysics
Posted by: launcher on Apr 19, 2006 11:36 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
When I was a postdoctoral researcher at UC San Francisco, I saw a talk by Dr. Robert Stickgold of Harvard. Dr. Stickgold and his colleagues also performed a sleep study involving video game playing (though I don't think sleep deprivation was involved). He mentioned how the subjects would dream of Tetris pieces floating in front of them - which I totally related to, having experienced such dreams after marathon sessions of Tetris in college.

Anyway, as a neuroscientist myself, I was a bit skeptical that an uncontrolled task like video game playing would be very useful for a memory-cognition study. But after hearing Dr. Stickgold speak, I realized their methods were sound and their approach inspiring.

I think what Ms. Newitz may not appreciate is that science - and in particular the field of science in question here, called psychophysics - has a LONG HISTORY of human "testing". Goethe and his work with color vision is a prime example. My own work involves testing the hearing perception of subjects with cochlear implants. But the vast majority of modern medical science is also done with humans. Sleep deprivation is nothing compared to volunteering to sniff a virus and promising not to treat it with non-approved medicine (for a measly few hundred bucks).

Ms. Newitz is right, though, that "everyday" things - like playing Duke NukeEm - can make good science. (Duke NukeEm - how OLD is this study anyway??)

BTW, I found a link to a brief review of the Tetris study in Science magazine, with a link to the actual article (sorry, no abstract - you may need a subscription):
Tetris Science

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» My non-science is showing! Posted by: Steven Wanzell
» RE: My non-science is showing! Posted by: launcher
» RE: My non-science is showing! Posted by: launcher
Oh yeah I remember
Posted by: paulwwww on May 17, 2006 1:50 AM   
Current rating: Not yet rated    [1 = poor; 5 = excellent]
Every time I see one of your postings I think wow this chick has it going on. Witty, intelligent, attractive, and down to earth. Anyways I wonder what these scientists conclude for those of us that work third shift, do we forget things we do during the day when we stay up all day playing and then go into work all night. Just an observation. Keep them coming...

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