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We Are Living in a Screenworld -- Reality Isn't in the Real World Anymore
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Not so long ago, I taught a graduate writing seminar in which I got caught in an argument about virtual vs. "real" experience. Two students—among the brightest in the class—insisted that they could go to Rome via a computer program through which they could view every street, turn this corner and that as they pleased, look at every ruin and work of art, and their experience would be as real, as engaged, as if they'd actually been there. n "But," said I, "a pigeon couldn't shit on your head."
Granting that any experience can be called "real," in that it is an experience, I argued that there are differences in the nature of virtual and actual reality. For one thing, on your walk through a virtual Rome, you aren't even walking: you're sitting. And what's Rome without the wonderful smells of food? Even if your virtual Rome is accompanied by recorded sounds of Rome, that's nothing like the sounds of racket, traffic, music, and language, the melodious cacophony of Italian, spoken all around you. A flat screen gives you no sense of Rome behind you, and to the side of you. The rain won't rain on you, and you won't have to dodge crazy drivers.
You're having a one-dimensional experience, literally and figuratively. And no matter what's inputted into the program, there's no chance of running into the girl who sat next to you in high school chemistry—or anyone else. What R. D. Laing once called "the freshness and forgivingness of creation" couldn't reach out to you, nor you to it.
Your computer program couldn't include the unprogrammed, yet the unprogrammed is generally what happens during the engagement of human beings with each other, and with the world. James Baldwin's truth that "any human touch can change you" isn't available on your computer.
I said what I thought obvious: the computerized Rome couldn't give you what a Laing or a Baldwin would most value about Rome: the city as a medium for engaging life beyond personal, private acts and perceptions.
They didn't get it. My argument left them utterly unconvinced, and they looked at me bemusedly, as though I was mildly to be pitied because I didn't get it.
What separated us? Between my sense of the real and theirs gaped a chasm that I didn't understand.
What would a psychotherapist make of it? If, in your consulting room, one of these students told you that the Rome on his computer is more real than the real Rome, is that a symptom? if so, of what? Would it be a syndrome to be addressed in therapy? or just a piece of data, a reference-point for this particular client?
At around the same time, I saw related behavior that no one would connect to psychological difficulty, at least in any conventional sense.
I was driving the Southwest with a companion who'd never been there. In Arizona, on the edge of the Painted Desert, we stopped at the Petrified Forest, a vast, barren expanse of chaparral and mesas, on which lie the trunks of ancient trees turned to stone. On these trees, every detail of bark is present and vivid, yet somehow a forest has become rock. We parked at the first viewing point. My companion, without saying a word, made her way down a slope and sat. I figured she'd be there a while, absorbing this place out of sight of the road and of me, watching the Petrified Forest's stones, birds, critters, and clouds, and maybe getting bit by a bug or two—a contemplative engagement with a present terrain.
Waiting for her, maybe an hour, I had a very different experience. Cars and vans would pull up; couples and families and friends would get out and take pictures of the landscape, and of each other, with video and still cameras. As I stood there, leaning on my car, at least a couple of dozen vehicles, maybe more, came and went. After a few minutes of disbelief, I began timing them. With three exceptions, they stayed no longer than five minutes. Many stayed barely two or three. They piled out of their vehicles, took their pictures, piled back in, and left, presumably headed for the next viewing point, presumably to do the same.ome came from as far as Europe and Asia. All had paid a bunch of money and expended great effort to get to the Petrified Forest, yet they could, in no way that I understood, be said to have been there. When they returned home, would they spend more time watching the Petrified Forest on their screens than they'd spent actually at the Petrified Forest? Was I crazy to think that their compulsion (not too strong a word if you'd seen them) to squeeze the Petrified Forest into their little screens was a means not to engage this wondrous and disturbing place? To me, they were locking these mysterious vistas into a controlled and unthreatening space. What was their connection to what I'd define as "reality"? They were treating the real, physical thing as if it were a TV show, and they were flipping channels.
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